Rebase How You Emulate on Dolphin Version 1.19!

Rebase How You Emulate on Dolphin Version 1.19!

Uploaded by SternXD on April 27, 2025

DolphinUWP – v1.1.9

Screenshot 1 Screenshot 2 Screenshot 3

Changelog

Major features

  • RetroAchievements integration – unlock Soft and Hardcore achievements through the official RetroAchievements API with its own Achievements tab.
  • DSU Support – stream data from DualShock 4/5, Switch controllers, Android phones, etc. in the new Alternate Input Sources tab in controls.
  • Button Mapping support – remap your Xbox controller on the fly; no more ini-file hassle (mileage may vary – avoid changing while in-game).
  • GameCube & Wii Menu – boot straight to system menus from Settings.
  • Wii Online System Update – region picker + progress dialog.
  • Theme engine now accepts JPEG backgrounds and ships the new Flipper 2.2 by @fffathur.
  • Synced to upstream 2503a-340 (prev. 5.0-21264).

PC Dolphin settings now available on Xbox / UWP

Almost every option from the PC Qt UI is now exposed.

Category Newly-exposed options
Graphics → General
• Adapter picker (commented out on UWP)
• Backend selector (D3D12 / D3D11)
• Aspect Ratio (Auto / Force 16:9 / Force 4:3 / Stretch)
• Internal Resolution (Auto → 8×)
• Shader Compilation Mode (Synchronous / Skip Drawing)
• Compile Shaders Before Starting
• Shader Cache
• V-Sync
Graphics → Enhancements
• Per-Pixel Lighting
• Disable Fog
• Disable Copy Filter
• Force True Color
• Arbitrary Mipmap Detection (+ Threshold)
• HDR Output (unimplemented on UWP)
• Anisotropic Filtering (1×–16×)
• MSAA (None / 2× / 4× / 8×)
• SSAA
Graphics → Hacks
• Enable EFB Access from CPU
• Emulate Format Changes
• Store EFB Copies to Texture Only
• Defer EFB Copies to RAM
• Texture Cache Accuracy (Safe / Normal / Fast)
• GPU Texture Decoding
• Store XFB Copies to Texture Only
• Immediately Present XFB
• Skip Presenting Duplicate Frames
Graphics → Advanced
• Show FPS / VPS / Speed / Speed Colors
• Overlay Stats
• Log Render Time to File
• Enable Wireframe
• Show Projection Stats
• Texture Format Overlay
• Enable API Validation Layers
• Load & Prefetch Custom Textures
• Disable EFB VRAM Copies
• Enable Graphics Mods
• Dump Textures / Base Textures / Mip Maps
• PNG Compression Level
• Resolution Type (Window / Aspect-Corrected Internal / Raw Internal)
Audio
• Backend (Cubeb / WASAPI)
• Volume
• Latency (0–200 ms)
• DSP Engine (HLE / LLE Recompiler / LLE Interpreter)
• Audio Buffer Size
• Mute on Speed Limit
• Fill Gaps
General
• Enable Dual-Core
• Enable Cheats
• Speed Limit (0.1× → 2.0×)
• Fallback Region (NTSC-JP / NTSC-NA / PAL / KR)
• Change Discs Automatically
Config → Advanced
• CPU Core (Interpreter / Cached Interpreter / JIT64 / JITARM64)
• Enable MMU
• Pause on Panic
• Write-Back Cache
• Sync-on-Skip-Idle
• Emulate Disc Speed
• CPU Clock Override (6%–400%)
• Memory Size Override (MEM1 24–64 MB / MEM2 64–128 MB)
• Enable Custom RTC
• Defer EFB Cache Invalidation
• Fast Texture Sampling
• Cull Vertices on CPU
• Prefer VS for Point/Line Expansion
GameCube
• GC IPL Settings (System Language)
• Skip Main Menu
• Load GameCube Main Menu
• Slot A/B options
• SP1 Device (BBA)
Wii
• Enable PAL60
• WiiConnect24 via WiiLink
• System Language
• Sound Mode
• Insert SD Card
• Allow Writes to SD
• SD Card Path & Size (128 MB–32 GB)
• Sensor Bar Position
• IR Sensitivity
• Speaker Volume
• Online System Update
• Install WAD
Interface
• Show OSD toggle
• Theme selector (default: Flipper 2.2 Beached)
Achievements
• Hardcore Mode
• Unofficial Achievements
• Progress Notifications

To help you get started, ReviveMe has made a handy tutorial video you can check out below.