Rebase How You Emulate on Dolphin Version 1.19!

Rebase How You Emulate on Dolphin Version 1.19!

Uploaded by SternXD on April 27, 2025

DolphinUWP – v1.1.9

Screenshot 1 Screenshot 2 Screenshot 3

Changelog

Major features

  • RetroAchievements integration – unlock Soft and Hardcore achievements through the official RetroAchievements API with its own Achievements tab.
  • DSU Support – stream data from DualShock 4/5, Switch controllers, Android phones, etc. in the new Alternate Input Sources tab in controls.
  • Button Mapping support – remap your Xbox controller on the fly; no more ini-file hassle (mileage may vary – avoid changing while in-game).
  • GameCube & Wii Menu – boot straight to system menus from Settings.
  • Wii Online System Update – region picker + progress dialog.
  • Theme engine now accepts JPEG backgrounds and ships the new Flipper 2.2 by @fffathur.
  • Synced to upstream 2503a-340 (prev. 5.0-21264).

PC Dolphin settings now available on Xbox / UWP

Almost every option from the PC Qt UI is now exposed.

Category Newly-exposed options
Graphics → General
Adapter picker (commented out on UWP)
Backend selector (D3D12 / D3D11)
Aspect Ratio (Auto / Force 16:9 / Force 4:3 / Stretch)
Internal Resolution (Auto → 8×)
Shader Compilation Mode (Synchronous / Skip Drawing)
Compile Shaders Before Starting
Shader Cache
V-Sync
Graphics → Enhancements
Per-Pixel Lighting
Disable Fog
Disable Copy Filter
Force True Color
Arbitrary Mipmap Detection (+ Threshold)
HDR Output (unimplemented on UWP)
Anisotropic Filtering (1×–16×)
MSAA (None / 2× / 4× / 8×)
SSAA
Graphics → Hacks
Enable EFB Access from CPU
Emulate Format Changes
Store EFB Copies to Texture Only
Defer EFB Copies to RAM
Texture Cache Accuracy (Safe / Normal / Fast)
GPU Texture Decoding
Store XFB Copies to Texture Only
Immediately Present XFB
Skip Presenting Duplicate Frames
Graphics → Advanced
Show FPS / VPS / Speed / Speed Colors
Overlay Stats
Log Render Time to File
Enable Wireframe
Show Projection Stats
Texture Format Overlay
Enable API Validation Layers
Load & Prefetch Custom Textures
Disable EFB VRAM Copies
Enable Graphics Mods
Dump Textures / Base Textures / Mip Maps
PNG Compression Level
Resolution Type (Window / Aspect-Corrected Internal / Raw Internal)
Audio
Backend (Cubeb / WASAPI)
Volume
Latency (0–200 ms)
DSP Engine (HLE / LLE Recompiler / LLE Interpreter)
Audio Buffer Size
Mute on Speed Limit
Fill Gaps
General
Enable Dual-Core
Enable Cheats
Speed Limit (0.1× → 2.0×)
Fallback Region (NTSC-JP / NTSC-NA / PAL / KR)
Change Discs Automatically
Config → Advanced
CPU Core (Interpreter / Cached Interpreter / JIT64 / JITARM64)
Enable MMU
Pause on Panic
Write-Back Cache
Sync-on-Skip-Idle
Emulate Disc Speed
CPU Clock Override (6%–400%)
Memory Size Override (MEM1 24–64 MB / MEM2 64–128 MB)
Enable Custom RTC
Defer EFB Cache Invalidation
Fast Texture Sampling
Cull Vertices on CPU
Prefer VS for Point/Line Expansion
GameCube
GC IPL Settings (System Language)
Skip Main Menu
Load GameCube Main Menu
Slot A/B options
SP1 Device (BBA)
Wii
Enable PAL60
WiiConnect24 via WiiLink
System Language
Sound Mode
Insert SD Card
Allow Writes to SD
SD Card Path & Size (128 MB–32 GB)
Sensor Bar Position
IR Sensitivity
Speaker Volume
Online System Update
Install WAD
Interface
Show OSD toggle
Theme selector (default: Flipper 2.2 Beached)
Achievements
Hardcore Mode
Unofficial Achievements
Progress Notifications

To help you get started, ReviveMe has made a handy tutorial video you can check out below.